Unit Comparison Charts

Unit Comparison
UNIT DMG (C/H/P) Total DMG Rate DPS HP Resistance Movement Speed Range Spread Bonus
Axeman -- -- -- 9.20 100 -- 9.12 2.5 --
Maceman -- -- -- 9.29 100 -- 9.12 2.0 -- 1.5x vs Melee Inf
Pikeman -- -- -- 6.75 100 -- 8.74 10.0 -- 2.5x vs Cavalry
Spearman -- -- -- 8.09 100 -- 9.12 4.5 -- 2x vs Cavalry
Swordsman -- -- -- 9.50 100 -- 9.31 2.5 -- 1.5x vs Ranged Inf
Archer -- -- -- 5.50 100 -- 9.69 60.0 --
Archer (Greek) -- -- -- 5.67 100 -- 9.50 60.0 --
Crossbow -- -- -- 5.00 100 -- 8.93 70.0 --
Javelineer -- -- -- 6.33 100 -- 10.26 30.0 --
Peltast -- -- -- -- -- -- -- -- --
Slinger -- -- -- 5.92 100 -- 10.26 50.0 --
Slinger (Lead) -- -- -- 5.50 100 -- 10.26 65.0 --
Base stats for CS Infantry. Overall stats may vary civ to civ based on team/civ bonuses. Melee Cavalry deals 10% more damage, has +0.5 range, but attacks 1/4 second slower than infantry counterparts. Javelineer Cavalry has the same damage/range as infantry counterparts. Mounted Archers deal 10% more damage, but have 5% less range than infantry counterparts.
Unit Gather Rates
Unit Berries Grain Meat Wood Stone Metal
Civilian 1.0 0.5 4.0 0.8 0.5 0.5
Citizen-Soldier 0.5 0.25 4.0 0.6 0.3 0.3
Gathering rates per second from CWA simulation(20260818-20260818).zip. Meat gathering significantly increased for both workers and citizen-soldiers. CS resource costs reduced for wood, stone, and metal.

Last updated May 9, 2026